Armajet (PC and MOBILE) (On project: 2017-2020)

Armajet is a cross platform multiplayer competitive shooter which I had the pleasure of working on as an Art Director, Art Producer, and UI/UX Designer. I contributed broadly to the project with a focus on wireframes & user interface design, art feedback, and laying out character and weapon skin creation pipeline.

 

WIreFrames TO FINAL UI

The wireframes and screen flow were established in Figma (prior to the recent addition of variables) while UI assets were created in Photoshop and brought into Unity. Adding new features was simple enough that changes could be made directly in Unity.

 

PLAYER EQUIPMENT

The equipment screen needed to surface separate PVP and PVE survival equipment loadouts. Loadouts included primary weapons, secondary weapons, ultimates, and cosmetic player skins (pilot) and jet trails.

 

LEGENDARY SKIN CONCEPTS

Above are some of the base to legendary skin concepts that were created for the character L33T. I was technically Art Director at this point but our lead concept artist was incredibly strong and only occasionally needed a second set of eyes for legibility and color.